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    fredetmumu - 15/08/2025 18:51:30

Où trouver les nouveautés de la version 296 de Clickteam ?

1 message

dimanche 3 août 2025 à 04:52

Salut tout le monde,

Je me demandais où on pouvait consulter les nouveautés qui seront présentes dans la version 296 de Clickteam. J’ai entendu dire qu’à cause de problèmes techniques, les infos ont été un peu retardées et qu’elles seront finalement publiées sur le nouveau site. Emmanuel a parlé d’une sortie prévue pour le vendredi 4 juillet, vers 21h en France, mais je ne sais pas trop où exactement regarder.

Si vous voulez vous préparer un peu avant, je vous partage cette vidéo intéressante qui explique pas mal de choses sur Clickteam, ça peut aider à mieux comprendre les nouveautés à venir : https://www.youtube.com/watch?v=tu4L-dwP1Kc&ab_channel=VideoGameAcademyVGA

Merci pour votre aide !

74 messages
Fusion 2.5 Dev
Fusion 2.5+ Firefly Exporteur Android Exporteur HTML5
vendredi 8 août 2025 à 08:09

Bonjour,

voici le log ( en anglais ) à partir de cette page :  ici  

Build 296.1 - Change log (25/8/02)
------------------------
- App properties: the "Unpacked EXE" option (Windows tab) is now selected by default for new applications. Reason: this option is the most appropriate as it avoids most of false positives from some anti-virus programs with unsigned applications.
- App properties: new "Do not select deleted objects in child events" option in the Compatibility properties. Before build 296 deleted objects were not selected in child events. Select this option to keep this behavior.
- App properties: new "Effects folder" property, allows you to select a specific Effects folder for the application. Ths can be useful for example if you modified effects for an application and want to keep the original version in the Effects folder of Fusion for the other applications. Note: if you use this option the default Effects folder of Fusion is ignored for this application, you'll have to copy all the effects used by the appiication to this folder.
- Output window (2.5+ DLC only): this new window displays messages when you build your application, for example warnings about missing objects, effects, actions, conditions, etc. This allows you to avoid always 
  clicking OK in warning message boxes when you build your app, and may give useful information like unresolved group names. Note: 2 new options have been added to the preferences, to allow you to disable this window (and come back to normal warning message boxes) and to automatically display it when you build an application.
- Main menu: new Tile Vertically command.
- Preferences: a new option, in the Skin options, allows you to use button bitmaps from previous versions of Fusion (note: not suited for dark skin modes)
- Preferences: new "Allow selected layers to be hidden" option in the preferences of the frame editor. When this option is selected, you can hide the active layer and if you select a hidden layer it won't be automatically shown. Note: if the active layer is hidden, then you won't see objects you drop to the frame editor.
- Frame editor: layer window display refresh is now faster.
- Frame editor: Copy no longer marks the app as modified.
- Frame editor: auto-scroll in grid setup edit boxes.
- Frame editor: when you paste, or drag and drop, a global object that has the same name as a global object in the frame but is different, you now get a message that allows you either to keep the existing object or add a new one with an incremented name.
- Frame editor: when you paste an object with behaviors from another application, events associated with extension objects in these behaviors couldn't work sometimes until you edit the behavior.
- Frame editor: when you rename a global object, shortcuts with the same name weren't renamed in behaviors in frames that have no object with this name.
- Event editor: missing effects in events are now reported when you load a MFA.
- Event editor: the "Select group" dialog box now also allows you to enter the name of a group to activate or deactivate. This allows you to (de)activate groups in global events, an included frame or a behavior.
- Event editor: object icons in the global event editor are now updated from objects in base frame first.
- Event List editor: when you click an object's icon its properties are displayed in the property window.
- Event List editor: for a better readability, "Insert your new action" lines are now hidden for parent events without actions. A new "Add a new action" entry in the condition popup menu allows you to add new actions to these events.
- Event List editor: the ENTER key is now handled like a double-click.
- Event editors: incorrect qualifier name when using the same qualifier for a sub-application or formatted text object and another object.
- Event editors: Paste as Child Event was incorrectly enabled on New Condition at the end of groups and child events.
- Event editors: the indent size for group and child events is larger and can be customized in the preferences for each editor. Note: in the Event editor the indent size is limited by the width of the event column and the number of indents of your events, as the total indent part can exceed half the width of the column. It's not limited in the event list editor.
- Event editors: a hatched line is now displayed in the indent columns on the left, this helps visualizing the event structure.
- Expression editor: lists of expressions from extensions are now cached, to fix lags with the DarkScript object.
- Extension Manager: some extensions were incorrectly displayed as outdated, it's probably not 100% fixed but should be much better.
- Picture editor: import in box mode didn't work for images with alpha channel if the pixels outside the boxes are not transparent.
- Data Element editor: when you update the name of a sound, this name was not updated in global events.
- Data Element editor: you can now drag & drop sound files to the sound list to directly replace sounds with the same names.
- Properties: incorrect menu entry height in menu editor.
- Properties: a rare crash has been fixed.
- Properties: application not marked as modified after changing frame effect.
- Properties: leading and ending spaces in HTML5 project name and pathname are now automatically removed as they cause build issues.
- Build: building apps with behaviors is faster.
- Build: deadlock when building frames that include each other.
- Build: the build format has been slightly optimized (slightly better performance with loops and smaller apps).
- Build: fixed a couple of possible issues when files are larger than 4 Gb.
- All runtimes: the "Number of Objects" expression is replaced by 0 at build time if the object is not in the frame.
- All runtimes: "Number of lives reaches 0" condition was triggered for all players that have a number of lives equal to 0, instead of only the one(s) that just reached 0.
- Editor runtime: incorrect frame index value when using "run frame" for a frame that includes another one.
- Windows runtime: when selecting a mouse movement at runtime, the mouse cursor position was incorrect.
- Windows runtime: DX9 scaling rounding error in some cases. This was fixed by using a potentially slower DX function, but it doesn't seem to cause any performance issue.
- Windows runtime: DX11 pressing Alt+Enter could generate a black screen in some cases.
- Windows runtime: incorrect rounding for Click In Zone condition when used in conjunction with the "Resize display to fit window size" option.
- Windows runtime: if you set a mouse movement at runtime in some cases the mouse cursor didn't disappear.
- Windows runtime: incorrect mouse coordinates for stretched sprite sub-apps that don't ignore parent resize options.
- Windows runtime / Cursor object: now supports images with alpha channel and images with non-black transparent color.
- Windows runtime: in rare cases with non-Unicode extensions string comparison was incorrect.
- Windows runtime: premultiplied alpha issue in D3D11 mode after resizing the frame.
- Windows runtime: nested fast loops could break in the case they aren't optimized (when using expressions to "build" loops names).
- Windows runtime: fixed a window position error in DPI aware mode when the window size is half the size of the screen and has no header.
- Windows runtime: in DX11 mode crash in Set Layer Effect action when a layer already has an effect and this effect has no DX11 version.
- Windows runtime: when you pause and resume the main application, sub-apps didn't restore their timer correctly.
- All runtimes: error in Pick Closest Object condition when objects are far away.
- All runtimes: error in "Number of selected objects" expressions of some extension objects in events with filtered OR conditions.
- All runtimes: better frame rate handling in physics movements.
- All non-Windows runtimes: crash in frames using a fade-in transition when objects have qualifiers.
- All runtimes: new Clamp, Lerp (Linear Interpolation) and Inverse Lerp expressions in the Special object (Calculations sub-menu).
	Clamp allows you limit a number within a minimum and maximum values, for example Clamp(10,20,5) = 10, Clamp(10,20,15) = 15, Clamp(10,20,25) = 20
	Lerp allows you to find an intermediate value between 2 values, for example Lerp(10,20,0) = 10, Lerp(10,20,1) = 20, Lerp(10,20,0.5) = 15
	Inverse Lerp is the opposite of Lerp, for example InvLerp(10,20,20) = 1
	Note: Lerp is not clamped, it can return values outside the limits. Same for InvLerp, it can return values less than 0 or greater than 1.
- HTML5 runtime: Advanced Path Movement, bug in FindJourney.
- HTML5 runtime: crash in Get Gravity expression, platform movement.
- HTML5 runtime: you can now use more recent versions of the Google closure compiler (compiler.jar) in HTML5 Final mode, if you need to. A new preference (in the HTML5 preferences, General tab) allows you to sepcify the compiler you want to use.
- iOS / Mac runtimes: bug when ForEach loops are not at the first position of an event.
- iOS / Android runtimes: GDPR Object, now global, uses the latest ADMOB/UMP SDK 2+ for Android and 11.15+ for iOS.
- iOS / Android runtimes / AdMob object: updated with latest SDK.
- iOS runtime: non-active objects on different layers could trigger collisions.
- iOS runtime: string objects now automatically expand vertically like other runtimes.
- iOS runtime: string object, fixed vertical alignment.
- iOS runtime: main volume now works like the other runtimes.
- iOS runtime: Audio Session should work OK now after returning from pauses, calls, or alarms.
- iOS runtime: updated GameCenter and iOS Store.
- iOS runtime: added File object
- Android runtime: updated to use Gradle version 8.4. You need to use API 34 as build API, target Android 14 and use 5.0 as minimum version.
- Android runtime: now compatible with latest version of Android Studio (Narwhal)
- Android runtime: crash in some cases in collisions after optimization in build 295.
- Android runtime: effects are now allowed in frames and layers.
- Android runtime: removed use of Play Core libs (already in temporary beta released in the forum).
- Android runtime: Android Plus object, new expressions to get safe areas on top, bottom, left, and right, read the default country, and new condition to check if expansion is available.
- Android runtime: GPG Connect, new feature to check for revoked permission or if login is pending.
- Android runtime: GPG Cloud, new feature allowing it to post a file snapshot.
- Android runtime: Admob object removed play core dependencies, fixed initialization issue and request handling logic.
- Android runtime: Video Android object, now uses foreground service permission to comply with Android 14 target.
- Android runtime: Active Picture, File, Android Camera objects, now updated to handle target 14+.
- Android runtime: InApp object, now uses SDK version 6.1.0+.
- Android runtime: Android Manifest object, added <queries> to manifest, required for Android 10+, handles different intents, and allows an application to interact with another app.
- Android runtime: Android object, should now detect gamepads correctly.
- Android runtime: Android Splash Screen object, now tries to draw a full screen when possible.
- Android runtime: Location object, added a protection to avoid crashes on Android OS 9.
- Android runtime: new "Enable audio focus" property, allows your app to share sound with others.
- Android runtime: Screen Zoom object  should be faster.
- Android runtime: API's 35 and 36 are now supported, minimum supported API = 21.
- Android runtime: some conditions triggered from a triggered condition could be ignored (for example the "Number of lives reaches 0" condition was not triggered if the number of lives was reaching 0 in a "button clicked" event).
- Android runtime: Updated to Gradle Wrapper 8.14.3 and Android Gradle Plugin 8.11.1.
- Android runtime: Runtime and libraries now compiled with 16KB page alignment, required for newer Google Play policies.
- Android runtime / Android object: Runtime now self-removes sensitive ID/data access (e.g., IMEI, Email, Android ID) if permissions are not granted, improving privacy compliance.
- Android runtime: effects are now supported in layers and frames. Note: performance can be affected on some devices if several layers have shader effects.
- Android runtime: Reworked logic for controlling status bar, navigation bar, and action bar.
- Android runtime: Corrected immersive mode and bar visibility behavior when returning from background or switching apps.
- Android runtime: Display cutout behavior recoded for Android 15–36+ compatibility.
- Android runtime: Fixed renderer bugs in HiScore, Clock, and Inventory conditions.
- Android runtime: Added logic to apply OS frame rate settings on supported devices using the Android object.
- Android runtime: Improved Array object save logic to create missing directories.
- Android runtime / WebView2: Supports loading local HTML files.
- Android runtime / WebView2: Fixed crash during width measurement when content returns null.
- Android runtime / WebView2: added Desktop mode support.
- Android runtime: Control object resized for API 34+.
- Android runtime: Splash screen object now renders in full-screen mode when available.
- Android runtime: Keyboard show/hide logic improved across API 19–36+; now more reliable on most brands.
- Android runtime: Corrected behavior when returning from intents or using soft input method.
- Android runtime: GDPR Object now uses Android 2.1.0
- Android runtime: GPG Object updated and available on Patreon
- Android runtime: Active Picture now reads and respects EXIF orientation from local and online images.
- Android runtime: InApp Billing Object, updated with latest SDK version 8.
- Android runtime: Android Manifest now includes some features: Custom GL version, No-depth GL context, Extension pack flag, layer-subtract mode declaration or FAKE subtract (this last one may not work in all situations).
- Android runtime: new native-debug-symbols.zip file (in Data/runtmie/android). Upload this file with your AAB file if you want more precise bug reports.
- Android runtime: Manifest adjusted to remove unneeded permissions like FOREGROUND_SERVICE_DATA_SYNC.
- Android runtime: Fixed crash in AES object.


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